AI Insights · Timothy · April 2023
Top 5 Low Poly Games on iOS in Brazil Q1 2023
Explore the performance of the top 5 low poly games on iOS in Brazil during Q1 2023, including weekly downloads, revenue, and active user trends.
In Q1 2023, the top five low poly games on iOS in Brazil showcased notable trends in downloads, revenue, and active users. Here's a breakdown of how each game performed, based on data from Sensor Tower.
Roblox saw a slight decline in weekly revenue from $213.8K at the end of December to about $126K by the end of March. Weekly downloads fluctuated, peaking at 52.2K in mid-February and then stabilizing around 34.5K by the end of March. Active users remained relatively steady, starting at 676.9K and finishing the quarter at approximately 675.1K.
Idle Office Tycoon-Money game experienced a gradual decline in weekly revenue from $14K at the end of December to $8.1K by late March. Downloads showed a recovery trend, increasing from 6.5K in early February to around 22.9K by the end of March. Active users followed a similar upward trajectory, growing from 18.2K in early February to 34.3K by the end of the quarter.
Frozen City began generating revenue in mid-January, reaching a peak of $1.5K in mid-March before dropping to $784 by the end of the month. Downloads surged, especially in early March, peaking at 11.5K and then settling at 10.2K by the end of the quarter. Active users saw significant growth, starting from just 40 in late December to 18.1K by the end of March.
Eatventure showed a steady increase in weekly revenue, peaking at $596 in mid-March before slightly declining to $585 by the end of the month. Downloads saw a significant rise from just 13 in late January to 10.8K by the end of March. Active users also grew consistently, reaching 1.1K by the end of the quarter.
Idle Lumber Empire - Wood Game experienced fluctuations in weekly revenue, with a notable peak at $3.6K in early March, before stabilizing around $912 by the end of the month. Downloads increased from 3K in late December to 5.7K by the end of January, and then fluctuated around 4K for the rest of the quarter. Active users followed a similar pattern, growing from 8.8K in late December to 11.4K by mid-February, before ending the quarter at 9.7K.
These trends highlight the dynamic nature of the gaming market in Brazil. For more detailed insights and data, visit Sensor Tower.